Thursday, January 16, 2014

Town Hall - Level 6 - Trophy Hunting


Now it's time to start getting serious about splash damage.  When you reach Town Hall 6 you're going to get another Mortar and another Wizard Tower.  Other notable additions are 2 more Spring Traps, a Giant Bomb, and some more Gold Mines and Elixer Collectors.  Oh, and Healers!!  The Giant/Healer combo is an excellent strategy against other Town Hall 6 bases.  I used this up until around 1200 trophies.

Below are several charts on the available buildings at Town Hall 6.  They show some very valuable information.  Please always double check the wiki to make sure these values are up-to-date.  The graphic I use to represent each building in my layout is also shown on the far right.

Defensive Buildings

Resource Buildings

Army Buildings

Other Buildings

Layout / Base Perimeter
 This is another very popular layout amongst clashers.  I admit that the version shown below is merely a modified version, and by that I mean I moved some buildings around.  I did try coming up with my own layout but everything I could think of looked similar to this and wasn't as well protected.  This really is a well designed layout.

Note: By now you should be getting close to 1250 trophies.  If not you should push to get your third/fourth builder.  I wouldn't recommend staying that high very long though.  After you've gotten your 450 gems get back down under 1200 tophies.  I have four shown here because that's what I had during this stage of the game.  If you still only have two Huts you need to keep the ones furthest from the Storages.  If you only have three Builders remove the one closest to the Clan Castle (next to the Army Camp).

Trap Placement
Around this time is when the Giant/Healer combo prevails.  Because of that, many attackers will focus on your Air Defense first and foremost.  That's why I've placed a good number of the traps on the entry way to your Air Defense.  The two Air Bombs should damage the Healer pretty good.  Generally in the combo the Giants take out the Air Defense and then the Healer is placed fairly close to the Giants.  That's when the she gets hit with the Air Bombs.

There are also two Spring traps in the empty space remaining in the core around the Town Hall.  This should surprise any unwelcome troops.

Mortar Coverage
 Yay!  At last you have two Mortars.  I make sure to place these across from each other so that one of them covers the other just at the point where it can't cover itself.  By doing this you can provide defense to the vast majority of your base.

Wizard Tower Coverage
I always try to place the Wizard Towers close to the Mortars and Storages.  This protects the Mortars weak spots and your resources at the same time.  This arrangement with the Mortars and Wizard Towers provides lots of splash damage equally, and often doubly, around your base.

Cannon Coverage
 Triangulation is key here.  Of course, the perfect triangle would be to place the bottom Cannon where the Air Defense is but that messes with the protection against the Giant/Healer combo.  This still provides circular coverage around your base.

You'll also notice the lone wall off to the left.  This forces the attacker to place his troops further away allowing the Cannon more time to tick away their health bar while they walk into position of the other buildings.

Archer Tower Coverage
 Again, triangulation.  Here we can see the perfect circular coverage where all three of the Archer Towers combine for triple the coverage on your Town Hall.

Air Defense Coverage
 Not to repeat myself but the Air Defense has been placed here specifically to draw in the Giant/Healer combo into a well protected area.  It also provides coverage for most of your Storages as well as the Town Hall and center defenses.

Clan Castle Reinforcements
 There's really not enough room for the Clan Castle in the center of the base.  The next best thing is to slightly off center it so that it covers the majority of your center core.  I like placing the Clan Castle within the walls because if your clan has donated Archers they'll stay behind the wall and shoot at the attacking army.  Now that I think about it.  It may be better to put the two Builder's Hut closest to the Clan Castle (next to the Army Camp) in the corner so that your defending troops won't be tempted to jump over the wall.

3 comments:

  1. Really like this layout mate, I think I'm going to use it.
    I made a few tweeks for my own taste but its pretty much 99.9% the same. :D Thanks Shuck
    http://www.clashofclans-tools.com/Layouts/Layout-20824-800.jpg

    ReplyDelete
  2. Thanks, this is awesome. Where do you put the giant bomb though?

    ReplyDelete