Wednesday, January 15, 2014

Town Hall - Level 4 - Trophy Hunting 2

Town Hall 4 adds a few things to your base but nothing to write home about.  It's just one Town Hall in your way before you can get that Wizard Tower!  Additions for this level Town Hall are another Archer Tower, Air Defense, Spring Traps, and another Barracks.

Below are several charts on the available buildings at Town Hall 4.  They show some very valuable information.  Please always double check the wiki to make sure these values are up-to-date.  The graphic I use to represent each building in my layout is also shown on the far right.

Defensive Buildings

Resource Buildings

Army Buildings

Other Buildings

Layout / Base Perimeter
I originally found this base when giving advice to clan members.  I had been searching through each member to find a good one to use as an example.  This is a slightly modified version of the one Roam was using at the time.

Like the other Town Hall 4 Trophy base, this has a majority of it's buildings inside the main walls.  It does have the Cannons boxed in individually unlike the last one.

One thing you may notice is the Barracks creating a little pocket on either side next to the Clan Castle.  This is to draw the attacker to place his in troops within the Mortar's range.

Note:  If you don't have all the Builder's Huts shown you can remove the ones closer to the Clan Castle.  The Huts near the Cannons put Archers still in range of the Cannons but have to destroy the Huts first.

Trap Placement
Spring Traps and Bombs are placed near the top end of the Town Hall.  This is a likely entry point for for troops to attack.

Mortar Coverage
The Mortar is placed so that it is centralized in the base.  It covers all the defenses and Storages.  It also covers the most likely point of attack which is the bottom of the base.

Cannon Coverage
The idea here would be to cover Storages and allow double coverage on the Mortar.  More than likely the attacker will try to go for the Mortar first so having both Cannons attacking from either side is good.

Archer Tower Coverage
Archer Towers cover the middle of the base.  Double covering both the Town Hall and the Storages, while also providing coverage on the Cannons and Mortar.  The Laboratory is placed so that troop placement would more likely be in Archer Tower range.

Air Defense Coverage
At this stage the only thing the Air Defense needs to worry about are Balloons.  While they can do a lot of damage Balloons are tricky to work with and most people will fail in such early levels while they figure it out.  I don't consider the Air Defense to be much of a priority at Town Hall 4 so it's closer to the edge of the base.

Clan Castle Reinforcements
The Clan Castle's troops' job here is to protect the southern entrance, most notably the Mortar.

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