At last! Dragons, Heroes, and Dark Elixer. Town Hall 7 begins to get increasingly more difficult, though not too bad. During this level you'll find that less people are neglecting their bases and good loot becomes harder to find. Since you won't have a Dark Elixer drill getting the Barbarian King will take quite a while. That said, once you start upgrading your defenses you should be able to get into the Gold League quite easily and comfortably.
Showing posts with label Layouts. Show all posts
Showing posts with label Layouts. Show all posts
Tuesday, April 22, 2014
Wednesday, March 12, 2014
Town Hall 8 - Trophy Hunting
Town Hall 8! Getting closer to that final goal. There's not a lot of additional things here but you finally have access to Golems and Valkyries. Those are some pretty strong dark troops. You also get your Dark Elixer Drill. Yay! No more being forced to farm for Dark Elixer...well mostly.
Town Hall 8 - Farming
Town Hall 8! Getting closer to that final goal. There's not a lot of additional things here but you finally have access to Golems and Valkyries. Those are some pretty strong dark troops. You also get your Dark Elixer Drill. Yay! No more being forced to farm for Dark Elixer...well mostly.
Thursday, February 13, 2014
Town Hall 7 - Farming
At last! Dragons, Heroes, and Dark Elixer. Town Hall 7 begins to get increasingly more difficult, though not too bad. During this level you'll find that less people are neglecting their bases and good loot becomes harder to find. Since you won't have a Dark Elixer drill getting the Barbarian King will take quite a while. That said, once you start upgrading your defenses you should be able to get into the Gold League quite easily and comfortably.
Town Hall 7 - Trophy Hunting
At last! Dragons, Heroes, and Dark Elixer. Town Hall 7 begins to get increasingly more difficult, though not too bad. During this level you'll find that less people are neglecting their bases and good loot becomes harder to find. Since you won't have a Dark Elixer drill getting the Barbarian King will take quite a while. That said, once you start upgrading your defenses you should be able to get into the Gold League quite easily and comfortably.
Monday, January 20, 2014
Town Hall - Level 6 - Hybrid
Now it's time to start getting serious about splash damage. When you reach Town Hall 6 you're going to get another Mortar and another Wizard Tower. Other notable additions are 2 more Spring Traps, a Giant Bomb, and some more Gold Mines and Elixer Collectors. Oh, and Healers!! The Giant/Healer combo is an excellent strategy against other Town Hall 6 bases. I used this up until around 1200 trophies.
Friday, January 17, 2014
Town Hall - Level 6 - Farming
Now it's time to start getting serious about splash damage. When you reach Town Hall 6 you're going to get another Mortar and another Wizard Tower. Other notable additions are 2 more Spring Traps, a Giant Bomb, and some more Gold Mines and Elixer Collectors. Oh, and Healers!! The Giant/Healer combo is an excellent strategy against other Town Hall 6 bases. I used this up until around 1200 trophies.
Thursday, January 16, 2014
Town Hall - Level 6 - Trophy Hunting
Now it's time to start getting serious about splash damage. When you reach Town Hall 6 you're going to get another Mortar and another Wizard Tower. Other notable additions are 2 more Spring Traps, a Giant Bomb, and some more Gold Mines and Elixer Collectors. Oh, and Healers!! The Giant/Healer combo is an excellent strategy against other Town Hall 6 bases. I used this up until around 1200 trophies.
Wednesday, January 15, 2014
Town Hall - Level 5 - Farming
Now we're starting to have some fun! Wizards, Towers, and Spells oh my! Town Hall 5 brings with it the ability to train Wizards and make a Wizard Tower. Spells can be useful later on but aren't as important at this level. See my explanation of attacking with Lightning Spells in my Attacking Guidelines post.
Town Hall - Level 5 - Trophy Hunting
Now we're starting to have some fun! Wizards, Towers, and Spells oh my! Town Hall 5 brings with it the ability to train Wizards and make a Wizard Tower. Spells can be useful later on but aren't as important at this level. See my explanation of attacking with Lightning Spells in my Attacking Guidelines post.
Town Hall - Level 4 - Farming
Town Hall 4 adds a few things to your base but nothing to write home about. It's just one Town Hall in your way before you can get that Wizard Tower! Additions for this level Town Hall are another Archer Tower, Air Defense, Spring Traps, and another Barracks.
Town Hall - Level 4 - Trophy Hunting 2
Town Hall 4 adds a few things to your base but nothing to write home about. It's just one Town Hall in your way before you can get that Wizard Tower! Additions for this level Town Hall are another Archer Tower, Air Defense, Spring Traps, and another Barracks.
Town Hall - Level 4 - Trophy Hunting 1
Town Hall 4 adds a few things to your base but nothing to write home about. It's just one Town Hall in your way before you can get that Wizard Tower! Additions for this level Town Hall are another Archer Tower, Air Defense, Spring Traps, and another Barracks.
Tuesday, January 14, 2014
Town Hall - Level 3 - Hybrid
Town Hall 3 starts to get interesting. You can now rebuild the Clan Castle and start seeking out Clans! Notable additions to this Town Hall: the Mortar and the Laboratory. The Mortar adds an absolutely necessary splash damage to your defense and the Laboratory lets you start upgrading your troops. Upgrading your troops quickly is essential to having productive raids.
Town Hall - Level 3 - Farming
Town Hall 3 starts to get interesting. You can now rebuild the Clan Castle and start seeking out Clans! Notable additions to this Town Hall: the Mortar and the Laboratory. The Mortar adds an absolutely necessary splash damage to your defense and the Laboratory lets you start upgrading your troops. Upgrading your troops quickly is essential to having productive raids.
Town Hall - Level 3 - Trophy Hunting
Town Hall 3 starts to get interesting. You can now rebuild the Clan Castle and start seeking out Clans! Notable additions to this Town Hall: the Mortar and the Laboratory. The Mortar adds an absolutely necessary splash damage to your defense and the Laboratory lets you start upgrading your troops. Upgrading your troops quickly is essential to having productive raids.
Town Hall - Level 2 - Hybrid
Town Hall 2 is very similar to Town Hall 1 in that you should still have your beginning shield up. The main additions here are the Archer Tower and your walls.
Monday, January 13, 2014
Town Hall - Level 1 - Hybrid
There's not much to be said about Town Hall 1 and I doubt many at that level will even care to seek information regarding a defensive layout. Especially considering beginners have a 3 day shield. Regardless, I think everyone needs to start somewhere so here's my layout design for anyone who want to use it.
Base Defensive Layouts
Under Construcion!
As you may have come to discover, searching Google and Youtube can be extremely frustrating when trying to find that right base layout. I believe I started looking for layouts around Town Hall 5. Before then I was clueless. I did this up until I reached Town Hall 7 with a decent amount of success. It's my hope that these layouts will help some of those lower levels avoid defensive loss frustrations.
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